1. Find a Topic.
- Eyes and ears open to what's going on.
- Relates to the audience.
- Timeliness.
2. Find an Angle.
- Make it different.
- Make it meaningful.
- Choose the angle.
3. Collect Data.
- Find things about your story.
- Do research.
- Find out who to interview.
4. Conduct the Interviews.
- Interview at least 3 people and 3 questions.
- 3 Experts.
- Questions based on your angle.
5. Shoot your reporter Stand up.
- In the middle
- During a transition.
-Restate answer.
6. Organize your Sound bites.
- A piece of audio that can stand by itself.
- Start with words can cant be answered yes or no.
- Ask good open ended questions.
7. Write the Transition in your story.
- Strong, simple words.
- Write around the interviews.
- Write segways.
8. Write the Introduction and Conclusion of your story.
- Write them last.
- End the story with something powerful.
- Save best sound bites for last.
9. Write the anchor In's and Out's (if necessary).
- Talk to the Anchor about the story.
- Have reporters write intro and outro for anchors.
-
10. Collect B roll to add to your story (throughout steps 4-9)
- Steps 4-9
- Shoot interviews before B roll.
- Be creative.
-Steps 4-8 in your story are called the A roll.
Tuesday, September 16, 2014
Monday, September 8, 2014
Interviewing.
INTERVIEWING:
• What seven items should you bring with you when you are shooting an interview?
(Clocks Tick Tock Making Heads Pound Loudly)
Camera
Tape
Tripod
Microphone
Headphones
Power Source
Light Source
• Shooting into a light source = Silhouette
Button to adjust =Backlight
• Where do you want your light source?
Behind the camera
• On what object should you focus the camera?
The person talking
• No tripod= Bad shot.
• Date and Time=
Not for Blaze weekly.
• What's the difference between SP/EP?
SP = Standard Play .
• Camera shoots in: The Highest possible setting.
• Pre-Roll-
3-5 Seconds.
• Post-Roll-
At the end let roll for 3-5 seconds.
CAMERA SHOTS:
***BACKGROUND: Dynamic = Has some depth, not plain.
• 1 Shot= Middle of chest and head room.
• 1 Shot with graphic= Access the shoulder
• 2 Shot= Only in a show.
• CU- Close up.
• MS- Medium Shot.
• LS- Long Shot.
• ECU- Extreme Close Up.
• Rule of thirds-
CAMERA MOVEMENTS:
• Tilt- Moving up and down.
• Pan- Moving it left and right.
• Zoom- Getting closer and farther away from an object.
• Dolly- Moving the camera on wheels.
LIGHTS
• Key- Main light, from side.
• Fill- Fills shadows.
• Back- Separates the person from the background.
MICROPHONES:
• Unidirectional- One Direction.
• Omnidirectional All Directions.
• Cardiod- Unidirectional.
• Lav/Lapel Microphone- Unidirectional that you can clip to a shirt.
• Boom Microphone- Unidirectional mic on a pole.
• What seven items should you bring with you when you are shooting an interview?
(Clocks Tick Tock Making Heads Pound Loudly)
Camera
Tape
Tripod
Microphone
Headphones
Power Source
Light Source
• Shooting into a light source = Silhouette
Button to adjust =Backlight
• Where do you want your light source?
Behind the camera
• On what object should you focus the camera?
The person talking
• No tripod= Bad shot.
• Date and Time=
Not for Blaze weekly.
• What's the difference between SP/EP?
SP = Standard Play .
• Camera shoots in: The Highest possible setting.
• Pre-Roll-
3-5 Seconds.
• Post-Roll-
At the end let roll for 3-5 seconds.
CAMERA SHOTS:
***BACKGROUND: Dynamic = Has some depth, not plain.
• 1 Shot= Middle of chest and head room.
• 1 Shot with graphic= Access the shoulder
• 2 Shot= Only in a show.
• CU- Close up.
• MS- Medium Shot.
• LS- Long Shot.
• ECU- Extreme Close Up.
• Rule of thirds-
CAMERA MOVEMENTS:
• Tilt- Moving up and down.
• Pan- Moving it left and right.
• Zoom- Getting closer and farther away from an object.
• Dolly- Moving the camera on wheels.
LIGHTS
• Key- Main light, from side.
• Fill- Fills shadows.
• Back- Separates the person from the background.
MICROPHONES:
• Unidirectional- One Direction.
• Omnidirectional All Directions.
• Cardiod- Unidirectional.
• Lav/Lapel Microphone- Unidirectional that you can clip to a shirt.
• Boom Microphone- Unidirectional mic on a pole.
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